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Author: Mauro Cherubini
My next camera
Copyright notice: the present content was taken from the following URL, the copyrights is reserved by the respective author/s.
GPS Tracking for Flash
I could not resist to look for attempt to mix GPS and Flash and I found a bunch of nice examples. One of the best is this GPS tracking. I like the clean and ease of the interface and the fade-out of the tracking. Something we discussed many times here at CRAFT and that Fabien implemented so diligently in CatchBob!
Copyright notice: the present content was taken from the following URL, the copyrights is reserved by the respective author/s.
Invisible Ideas
Invisible Ideas was a showcase project to illustrate the power of Macromedia Flash for mobile applications using GPS. The application enable the user for an artwalk through boston public garden and Common, visualising movie trailers when approaching cinemas along the road.
Copyright notice: the present content was taken from the following URL, the copyrights is reserved by the respective author/s.
A definition of Location-awareness
A continuous availability of the spatial positions of the agents involved in the interaction for the agents themselves.
Flashlite
Flashlite is pretty damn cool! I jast saw this post from Russell Beattie, commenting an application written in Flashlite (see the picture). I think what I like most is that the developing time of this takes ages less than SVG-T.
Copyright notice: the present content was taken from the following URL, the copyrights is reserved by the respective author/s.
Legitimate Peripheral Participation
J. Lave and E. Wenger. Situated Larning: Legitimate Peripheral Participation. Cambridge University Press, Cambridge, England, 1991.
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In this volume, Lave and Wenger undertake a radical and important rethinking and reformulation of our conception of learning. By placing emphasis on the whole person, and by viewing agent, activity, and world as mutually constitutive, they give us the opportunity to escape from the tyranny of the assumption that learning is the reception of factual knowledge or information. The authors argue that most accounts of learning have ignored its quintessentially social character. To make the crucial step away from a solely epistemological account of the person, they propose that learning is a process of participation in communities of practice, participation that is at first legitimately peripheral but that increases gradually in engagement and complexity.
Situated Learning
J. S. Brown, A. Collins, and P. Duguid. Situated cognition and the culture of learning. Educational Researcher, 18(1):32–42, January-February 1989. [url]
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The main argument of this paper is that is not possible to separate what is learned from how it is learned. Situated cognition theory brings to the attention that the activity in which knowledge is developed and deployed, it is now argued, is not separable from or ancillary to learning and cognition. Nor is it neutral. Rather, it is an integral part of what is learned. Situations might be said to co-produce knowledge through activity. Learning and cognition, it is now possible to argue, are fundamentally situated.
Flickr photolog in my feed
Finally I managed to merge the different feed I am using in a single feed. I am using feedburner, a nice service that allows you to add extra information to the feed. Now it includes my del.icio.us account and my flickr account.
Please update your feeds: http://feeds.feedburner.com/MauroCherubini-Weblog
Literature review in Mobile Learning
L. Naismith, P. Lonsdale, G. Vavoula, and M. Sharples. Literature review in mobile technologies and learning. Technical Report 11, Nesta Futurelab, Bristol, UK, 2004. [pdf]
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This report contains a review of the state of the art in the field of Mobile Learning. One of the hotspot if the paper is to define why and how mobile learning differ from traditional learning, which is identified in the following: 1 Mobility; 2 context sensitivity; 3 connectivity; 4 individuality.
Context-aware learning is also identified and introduced by the authors, as the framework in which the information about what is going on around the user and the device is sistematically used for the learning activity involving the user.


