What does it mean “Simulation”?

“Simulation” means making a simplified representation of an original. Just as a model aircraft captures many of the important physical features of a real aircraft, so a simulation model captures important operational features of a real system. Simulation software is built from entities and processes that mimic the objects and activities in the real system.

What does it mean Simulation?

What does it mean “Simulation”?

“Simulation” means making a simplified representation of an original. Just as a model aircraft captures many of the important physical features of a real aircraft, so a simulation model captures important operational features of a real system. Simulation software is built from entities and processes that mimic the objects and activities in the real system.

social network maps

Thinking about social network maps and the way people learn in a mobile network, position and communication flow seems to be a common theme. There is a double connection between the social network – communication – and learning: maps are formed through communication and learning, so the learning can happen only only through the communication and the social network. It is a triangle.

Evolutionary game theory

Virtual Labs in Evolutionary Game Theory is a brilliant site that affords hands-on experience with the kind of “public goods” games that led me (and others, of course) to believe that we have much to learn about the dynamics of cooperation and collective action.

Tutorial on voluntary participation in public goods games. Most theoretical and experimental work on social dilemmas such as the free-rider problem,the tragedy of the commons or the prisoner’s dilemma has tacitly built on the fact that the interacting individuals are actually caught in the dilemma. In most real-life examples, however, individuals do have considerable freedom to choose their partners. To explore the dynamics of this system in both, well-mixed populations as well as populations with rigid spatial structures, we provide further virtual labs. They demonstrate the persistent rock-sissors-paper-type cycles of cooperators, defectors and so called loners in mixed populations. The same mechanism acts as the driving force for travelling waves and other fascinating spatio-temporal patterns in populations arranged on a lattice.

< http://www.univie.ac.at/virtuallabs/ >

Computer Modelling for Investigation and Education

During the past ten years, simulation modeling, especially as it helps people to understand complex systems, has become a mainstream use of computational technology. The widespread popularity of “edutainment” software like SimCity and Civilization gives a clear indication of the extent to which simulation games have permeated popular culture. As these and other games have found places in the classroom, researchers have tried to ascertain what and how students learn from these environments, and what implications this has for software and curriculum design.

Link to the site

Embodiment

If the body is the fundamental communication hardware, a simulator for a mind, what is its relationship to media made of steel, plastic, or silicon? Instead of pulsing blood, pulses of electrons and light animate these media. McLuhan long ago pointed out that modern communication interfaces attach themselves to the body. In the words of McLuhan, “media are extensions of the senses.”

Link to the site

MIT courseware Computer modelling

11.127 / 11.252 Computer Modeling for Investigation and Education, Spring 2003
What is a Simulation? What is a Game? What makes a Game educational? These are some of the questions explored in 11.127. (Photo courtesy of Eric Klopfer)

Concerning the Embodiment
If the body is the fundamental communication hardware, a simulator for a mind, what is its relationship to media made of steel, plastic, or silicon? Instead of pulsing blood, pulses of electrons and light animate these media. McLuhan long ago pointed out that modern communication interfaces attach themselves to the body. In the Ecco quawords of McLuhan, “media are extensions of the senses.”

See the grants by PALM for Educational projects

The Shibuya Crossing in Tokio

The Shibuya Crossing in Tokyo, Japan has the highest mobile phone density in the world. On weekdays average 190,000 and on weekends average 250,000 people pass this crossing per day (Source: CCC, Tsutaya), around 1500 people traverse at each light change, while 80% of them carry a mobile phone.