Working sessions: workshop Multiple Technologies and Tools for Supporting CSCL

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DATE: November, 22, 2005

Short Talks

JERRY ANDRIESSEN

Computer Support for Problem Solving in Small Groups

How can we support face to face problem solving before the computer supported collaborative problem solving.

Digalo – “map” argumentation tool [7]

They commpared two experimental group. The first with a shared workspace and the second with a workspace split in four quadrant.

Instead of looking at individual contribution, they started looking at sequence of contribution, called “interaction sequence”.

Results showed different contribution to different discussion at the same time. Parallel threads and jumping between the threads.

LEAD project: integrates research and practice within the field of CSCW and CSCL, mainly learner-learner interaction and learner-tool interaction and the evolving situation.

> http://isis.dia.unisa.it/progetti/lead

Q: What happens when you have a specific problem-solving structure. What happen when you integrate these frameworks into a regular classroom?

A: I solution oriented debates this is not really applicable.

SANNA JARVELA

Computer support for motivation and self-regulation?

Collaborative learning as co-ordinated action for sharing perspectives.

Cognitive, social and emotional aspects are tightly intertwined.

Self-regulated learning -> teoretical umbrella that defines the good skills of a good learner. Concern how learners develop learning skills and use these skills effectively.

Motivation regulation -> regulation of motivation concerns attemprs to regulate various motivational tools.

New project: SCAMO -> Studying and Scaffolding Motivational Self-Regulated Learning.

How can motivation regulation be supported?

What is a learning Kit? (Winne, 2005)

It is a software package that promotes interactive learning of multimedia information. Kits include text, diagrams, photos, charts, tables, audio and video clips –any information format found in libraries and on the internet.

What else could be used for regulation tools?

WORKING SESSION:

JOINT BRAINSTORMING

Extending collective sition of current CSCL

– A step further, what is the direction?

– What do we want to be able to do in the future

– Ultimate CSCL solution

Patrick:

– automatic group formation

– automatic document sharing within the short range group

-> a technology that can support that is bluetooth

Piritta:

– Notes/questions automatic sharing during meeting and conferences

– Temu: we should have also an automatic filtering of the notes

Patrick:

– simple setups for collaborative software

– Networking, sharing, installation

Mauro: People want to regulate how to achieve their own goals

Informal goals are constantly renegotiated

Patrick: one of the scenario we worked on was targeting the split of the interaction over a simulation between different mobile phones (WiSIM).

Teemu: Location based wiki, e.g. in a library

short annotations, divide annotations, identity of person who annotates

Jerry: It will be extremely useful to have the “history of usage of things”, so that you can reconstruct how the object was used.

Mauro: IP numbers for objects / Internet of objects

Have a look: http://www.thinglinks.com/docs/create

Patrick: There is always a privacy issue on accessing this kind of information. We can overcome this with a given consent.

Patrick: there are lots of people that does not want to share.

Mauro: construct/develop/understand affordances by viewing the history of usage

GROUP DISCUSSION

Paul:

Better match with people. Paul’s group worked on this idea of finding the best group composition, so to have, for instance, the biggest diversity of opinion that can help to brainstorm.

What kind of ambient technologies can we use to support group work?

Jocelin:

– Avatars to represents people emotions.

– Location awareness can support sharing memories at particular locations.

– Using concepts maps.

– Tool: CmapTools (http://cmap.ihmc.us/)

– small notes can constitute nodes into a grid (grid computing)

Patrick:

– CSCL is too explicit, so some of the idea, is to support group formation/work with a “virtual group backpack” that is automatically assembled when in physical proximity. Virtual fingerprints. The physical and the virtual world can merge more and more.

Sanna:

– Community forming

— Working session: Imagineering

OK, Let’s think activities

– informal behaviour, which can be monitored, registered, but not supervised

– it allows to create new viewpoints

functionality:

– virtual life of objects

– chat rooms: created and negotiated functional space

– overcome and reinvent spatial/geographical constraints at the same time

– What is the virtual counterpart of the table? The table has memory

Jari: in finland 5th grade share the same classrooms. It would be useful to have the history of usage of the table.

Sarah: you can find yourself with massive amount of information and the problem would be to filter.

A good way to represent it is to have a new layer on top of the existing objects. This layer would contains information that are not easy to find somewhere else.

Affordance filters would select the relevant information for specific usage, scenario….

Use information of which books have been read by children

Understanding how an instrument works (local wikipedia attached to objects)

Jari: if we use some mobile device or the objects itself should be able to record its use case.

activities:

create new life and identities

automatically trigger manuals and histories of usage

Powerpoint slides:

Imagineering

Objects are annotated, preferably automatically, leaving traces or fingerprints, to be worked on collaboratively by ’a’ group

Informative annotations (who used it, how to use it, in what scenario it was used)

Collaborative information: information of what other groups did, filtered in terms of scenarios

(2) Field trip

Data points (tagged locations) where such information can be accessed or updated

Allows you to compare your information to what other people have done in the past

Imagineering (3)

Generic objects that generate information specific to the task/scenario

Pointers to other viewpoints, users, scenarios, objects

Objects are books, or topics within a book, annotated by users, triggered by physical proximity

MODEL DEMONSTRATION

Teemu: Aura

[8]

They choose to focus on two parameters: location and history/reputation.

An invisible breath, emanation, or radiation. A distinctive but intangible quality that seems to surrounda persons or things.

Aura

Charoula: Digital backpack

The object of the tool is to find the best expert on the fly, to give some transactive memory help, to offer some social network analysis, augmenting casual and spontaneous collaboration, allow people to choose a partner.

Digital Backpack

One of the possibility was to access the resources, keeping track of effective collaboration, and group profiles.

Jerry: Fingerprints

Objects are annotated. See above.

Paul: what intrigues me is the path that led the person to the object and from object to object and so forth. Some trials might be successful, while others might reveal to be unsuccessfull. This was suggesting the idea of haveing some markers that reveal the performances of a certain trail.

Fingerprints

> Next task is to identify the requirements of the idea and then rate them.

REQUIREMENTS

> Fingerprints

Basic reuirements might include an RFID Tag for each book or object that needs to be related to virtual information.

Requirements for the book annotation scenario

(2)Stick a rfid tag to each book

(2)Bluetooth devices we carry

(2)Reader embedded in the table, table detects your identity, embedded display

(2)Annotate, mark passages with intelligent pen, microscanner

(1) Software that handles the matching and sharing of nodes (back end handling of visualization, filtering, matching, link to identity card, reaggregation of same information, e.g. Abstraction layers)

– Opensource

> Digital Backpack

There are a couple of society level requirements, mainly about identity and disclosure. The technical requirements includes an automatic updating, an adaptive teachable level and it should run on mass consumer devices.

The design should include transparency and the availability of the software.

> Aura

Technical requirements might include glasses that enhance the phisical experience of the person with some augmented reality. Also we can use the mobile phones with their camera. Finally all the filtering and maintenence of the system can be handled on the computer side.

Piia: Actually the aura might serve also the purposes for the user to understand how others might see his/her aura.

Teemu: Your virtual aura might actually become suddenly a fashion matter.

SANNA – CONCLUSIONS

It is quite clear that we are fed with the current vision of CSCL. Surprisengly we thought about ourself as collaborator rather than thinking about abstract studnets.

We did not really discuss about personal abilities. Rather we focused more at the group level and on research perspective.

The idea is to collect all the data that you have collected. What can it be the possible follow up? Publications?

I will encourage everybody to “steal” these ideas and bring them further.

Paul: Maybe three of us can write a summary paper with the main findings of this workshop and to trnaslate some of the ideas on paper.



REFERENCES: {as documents / sites are referenced add them below}

[1] http://www.leninsgodson.com/

[2] http://www.rotuaari.net/

[3] http://ludocraft.oulu.fi/

[4] http://mlab.uiah.fi/

[5] http://edtech.oulu.fi/

[6] http://europe.nokia.com/nokia/0,,58683,00.html

[7] http://www.dunes.gr/ORD2004.pdf

[8] Teemu uses CmapTools for the presentation



NOTES ON / KEY TO THIS TEMPLATE:

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Side commets and links from Teemu – things we have discussed about:

1)  Writeboard – collaborative writing software online

    http://www.writeboard.com/

2)  ImaNote – Image and Map Annotation Tool

    http://imanote.uiah.fi

3)  Douwe Osinga’s blog

    http://douweosinga.com/blog

4)  Designing Interactive Systems conference

    http://www.sigchi.org/dis2006/

   

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running notes from the workshop: Multiple Technologies and Tools for Supporting CSCL

TITLE OF PAPER: Multiple Technologies and Tools for Supporting CSCL

PRESENTED BY: Sanna Jarvela

DATE: November, 21, 2005

LOCATION: Oulu, FI



REAL-TIME NOTES / ANNOTATIONS OF THE PAPER:

INTRODUCTION

By Sanna Jarvela

Sharing expertise on our field of research.

PAUL KIRSCHNER

CSCL as it should be: A combinationof educational social and technologiacl affordances

Gibson -> affordances: a possibility for action (a reciprocal relation, perception-action coupling) -> you perceive something and thus you do something.

If we want to design good CSCL environments we should use good affordances.

We use lots of conventions in our interactive environments.

Behavior is context-bound. Example of the elevator.

Education is a combination of pedagogy, context, technology, social.

CHAROULA ANGELI

Learning with computers as cognitive tools: A distributed Cognition Tools (tools that can amplify extend and henhance human cognition.

Cognitive tools are intellectual partners (Distrib. Cogni)

Cognition is streached over individual artifacts and tools.

Model-It

Field-Dependence or Independence -> mixed dependence

Instructional design -> they asked a couple of students to discuss with Model-It the immigration scheme between the states adn mexico.

The results strongly suggest that the effectiveness of instructional materials depends in learners’ FD/FI. Group critical thinking performance was influenced vy the authority of the text and the authority of the author.

Reflections on the Distributed Cognition apprach: what’s the role of the individual thinker in the distributed cognition approach (becoming a critical thinker).

She says that the distributed cognition theory is not enough for explaining individual skills development like critical thinking. So she is trying to extend the framework off DC to incorporate individual aspects.

TIMO OJALA

Two Case Studies in Hybrid Interfaces (Mediateam Oulu)

These services have been inplemented in the Rotuaari project

MobiLenin: Personal mobile phone plus public display [1]

– The display in a pub. The display shows some music video clips. The users can send SMS to a server to change some apsect of the display.

– Using a personal phone you have a personal trusted device, allowing unhibited use

– disperse access and control

Mobile Fair Diary: personal mobile phone plus website

Symbian application for recording notes [2]

On the web site the notes are collected and organised for browsing and sharing.

They gott interesting usage statistics of the project.

360 users with 33000 notes taken during the experiment.

TONY MANNINEN

Serious Fun in Gameworlds: In Search for Collaborative Play -> LudoCRAFT [3]

Information society is turning into game society ??

What is collaboration there? A mixed bounch of solo artists?

Collaboration in MMORPG?

They created a collaborative learning setting called eScape. The idea was to enforce collaboration. AirBuccaneers is another example. Her collaboration i s necessary to complete the game.

Castle of Oulu is another example, where there are uniquely individual roles but which are intertwined into the game.

Computer-Supported cooperative play (CSCP)

What are the common goals? Level and degree of co-ordination? Conflict solving mechanisms?

JERRY ANDRIESSEN

Short comments

– take affordances into account to support collaboration? What are relevant affordances? Affordances of collaboration scenario? Can they be designed? Is regular learning designed? Can trust be designed?

– Partners in cognition: solve tasks that people are not very good at ?? (not clear)

– What argumentation is triggered? Indipendent thinking: depend on the system? Group thinking and independant thinking should be reconcilied?

– Hybrid interfaces are just new scenario’s or old wine in new bottles?

– Communities are important in making activities meaningful !!!

– project based learning

Q&A

1- Patrick to Paul: Isn’t the situation to have a particular target in mind when designing a system. Affordances are tailored by design?

Paul: Of course things are drven by design and audience of course, but that’s not an affordance. Let’s look at how people do things and then we make design on top of it.

2- Jocelin to Gerry: It worries me when you say that collaborative learning is not working?

Gerry: What I meant is that we don’t know why is working. The amount of factual knowledge that each child has at the end is not what it was expected to be (reflecting on the situation in NL).

3- Design has became also a method so nowadays the user is pretty much into the process of design.

4- Affordances are a constant interaction between the artefacts and people using it. An object does not have an affordance.

DEMO SESSION

JANI KORHONEN

Applications for short range wireless technologies

Mobile to mobile communication are supported by filers.

They conducted a field experiment in March 2003 to explore approaches for conducting permission based mobile multimedia advertising.

They were pushing content on the user mobile phone. There were a couple of leakes in the positioning technique. Downloading of the ads takes too long time.

Another idea was to use RFID tags in the CampusTag and the CityTag projects.

LocalInfo is a Nokia bluetooth application that allows the user to receive tome push information on their phone that is related to their position.

Nokia Flier allows the user to compose a multimedia message that can be shared over bluetooth in a totally anonymous way.

Q: Nokia Sensor is quite similar to this idea.

PATRICK JERMANN AND MAURO CHERUBINI

Demo of CRAFT activities and current projects.

SARAH PRICE

Ambient Wood pervasive computing

Opportunities for active ‘hands on’ learning

– experential real world interaction, engagement, exploration, creativity, reflection

In collaboration with Yvonne Rogers

-> digital augmented woodland to support scientific enquiry and discovery of plants interdipendences

– Variety of devices

A digital probe was used to take light/moisture readings Promoted collaborative activity.

The ambient horn was used to receive sound information and it was pervasively triggered by pingers according to child location.

A periscope was used in combination with pingers to making the invisible visible.

Afterwards they could reuse the material collected on site for reflecting and representing the data into a collaborative discussion.

JOCELYN WISHART

PDAs in teacher training

There are a couple fo good examples where the PDA is used to create connections with other people, which means that creates good opportunities for collaborative interactions.

One of the argument is that the size of the PDA makes it less intrusive during the teaching and therefore optimal for supporting the collaborative activities without distracting.

TEEMU LEINONEN

Media Lab UIAH [4]

FLE3 is a tool for knowledge building

MOBILED project: mobile phone in formal and informal learning in developing countries.

Method: Scenarios, Video mock-ups, prototypes

They showed the Mobile Encyclopedia, which enable to access wikipedia via SMS. A vooice syntethizer calls back the user reading the article of the wikipedia that matches the search criteria.

The use of the video mock-ups is just great. We can see on the fly what is going to happen during the activity and the potential for the particular learning activity.

Smart phones in project based learning. The basic ideas is to collect community stories, recording them, and binding them to a mobile number and a code. People retrieving the story can also contribute to the study.

The model of validation of the information is the same as the one from wikipedia.

JARI LARU

Distributed scaffolding [5]

A framwork for distributed scaffolding in mobile mediated contexts

The aim is to design, implement and evaluate scaffolds for situated and technology mediated collaborative learning that augment each other.

A design experiment: Nature trail and mobiles -> to find new methods and technologies for enhancing nature trails.

They used the Nokia Fliers for breaking bluetooth taboos and for supporting mobile explorations.

The nokia flier uses an autoconfiguration of the BT network. Devices are BT nodes of the self-organizing BT-grid. [6]

Each group had to find arguments to support hypotheses offered in the task flier. Creating own fliers was possible using some sentence openers.

PIIA TOLONEN

Constructing and Sharing Knowledge Representation with Mobile Mind Map Tool in Collaborative Learning.

The interest is in the structure of the distribution of the cognition. What kind of mobile knowledge representation student use when using a mobile system?

Pedagogical model: mind map with paper and pen; compus area exploration; campus area exploration; mind map with software tool; experience sharing.

Content analysis: new concept; re-use; reprocess; linking; placing.

Students used different mechanisms to share knowledge representations. How does the mobile tool affected?

WORKING SESSIONS

joint brainstorming – working sessions – role play on-stage – working sessions in groups



REFERENCES: {as documents / sites are referenced add them below}

[1] http://www.leninsgodson.com/

[2] http://www.rotuaari.net/

[3] http://ludocraft.oulu.fi/

[4] http://mlab.uiah.fi/

[5] http://edtech.oulu.fi/

[6] http://europe.nokia.com/nokia/0,,58683,00.html

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scaffolding

In learning, the gradual withdrawal of adult (eg, teacher) support, as through instruction, modeling, questioning, feedback, etc., for a child’s performance across successive engagements, thus transferring more and more autonomy to the child.

[url]

Radical Cartography

Radical Cartography groups a collections of projects that explores the way of using map-based visualization to support the exploration of urban phenomena. Some maps use distortions, others simply data visualization techniques. Some other projects enhance the simple experience of a map adding multimedia content.

The whole set of projects results of extreme interest and richness.

Radicalcartography

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Using location awareness in mobile interfaces to propel collaboration: case studies and research methodologies

Location awareness (LA) is an hot topic in this period, due to its application on the development of location based services (LBS) that could offer a new gamma of opportunities for mobile users. This talk will present various attempt to incorporate LA on mobile services and the analises of some unsatisfactory obtained results. In fact, adding this features is not always positive for the users’ interaction on the device. Some results shows that automatic positioning may decrease collaborative performances. Others, shows that messaging based on location does not solve the ambiguities of context definition. The summary of the presentation will focus on research techniques used to enquiry mobile interaction design and usability of the interfaces.

Here are the slides I am presenting tomorrow at the HCI group at EPFL.

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Mobile Phone Talk in Context

M. Esbjörnsson and A. Weilenmann. Mobile phone talk in context. In A. Dey, B. Kokinov, D. Leake, and R. Turner, editors, Modeling and Using Context, proceeding of the 5th International and Interdisciplinary Conference CONTEXT 2005, volume LNAI 3554, pages 140–154, Paris, France, July 2005. Springer.

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This paper presents a study of mobile phone calls in context. The authors argue the benefits of investigating empirically the ways in which a place is interactionally constituded as appropriate or not for a mobile phone conversation.

The findings show that availability is always negotiated and cannot be inferred a priori, as it is not always even agreed by the participants to the conversation.

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